


Each code digit is a 4x5 block of circuit boards, and how many of these the player sees in total will depend on how many code digits were selected at the beginning of the game. The game then begins, and a thirty minute bomb timer begins to count down. The number of code digits required for defusing the bomb can be between one and three digits. The difficulty can be one of three levels, which affects the speed of movement, the complexity of defusing, and the amount of hazard involved. GameplayAt the start of Bomb Squad, the city skyline is shown, and the player selects the difficulty and number of code digits on the bomb. The Intellivoice is used for Frank's instructions, occasional encouragement, and frequent taunting from Boris. Bomb Squad is one of only a few games to make use of the Intellivoice voice synthesis module. While the player is not particularly adept at defusing bombs, they can succeed by following the instructions of demolitions expert Frank and applying logic to determine the correct disarm code. An early stage of Bomb Squad shows that it was meant to be a tier three Perk (as shown in the picture below).OverviewIn Bomb Squad, players have to defuse a bomb planted by the nefarious Boris, whose actions threaten to blow up the entire city.

If a player has the perk on, that player can come and destroy the explosives, giving enough time for others to plant the bomb and take their defensive positions for a safe victory. This perk is also extremely useful in Search and Destroy and Sabotage matches, as Betties and Satchel Charges will often be planted around the objectives and will be quickly detonated if not taken out. In Hardcore playlists, Betties are also extremely common, especially in medium-large sized map, which is where the perk shines brightest. If the player comes across one and has the perk activated, it is easy to quickly destroy it and move on into attacking the enemy. This perk is a must due to the extremely small size of the Bouncing Betties. The World at War version is a lot more useful than the Call of Duty 4 version, because while claymores have very visible red laser lines, Bouncing Betties are very hard to spot. However, Bomb Squad only works against opposing teams, so players do not see explosives placed by players who are in the same team. Since snipers will almost always use Claymores, this is highly advised for this class. Many players will use Bomb Squad for a counter sniping class to hunt down and take out enemy snipers before they can do much. One often overlooked benefit of this perk is that it shows where enemies are or where they have been. This perk can be combined with the third tier perk Deep Impact to shoot enemy explosives through walls. It is unpopular with players because the other first tier perks are useful in more game modes, and because an observant player will easily avoid enemy explosives without the perk. It is more effective on game modes where a well placed explosive can guarantee a team's defeat (such as Search and Destroy), but less effective in "run and gun" game modes (such as Team Deathmatch), as explosives are somewhat less important in these modes. This is a very useful perk as it allows players to successfully take out or avoid enemy explosives before the explosives can kill teammates or themselves. Detectexplosives " Ability to seek out enemy explosives." - Perk description
